Junk Studios makes the project file available which can download the project here: dropbox. Also note, this was made with x-particles 2. The seems to be solved by putting the trails at the bottom of the object manager. There is one note: there is some kind of priority issue with the trails in this set up which disables the spawning for some reason. This set up can be used to grow flowers or grass from anything that can be applied to a proximal shader. This is based on the Munk Studios team who have had problems using the proximal shader to generate or interact with x-particles. Shown in the tutorial is a kind of work around using other c4d tools to compensate for it. Here, they post a look at how to get X-Particles to grow in C4D using the MoGraph module and the proximal shader.Īctually, this tip uses x-particles, xp turbulence, xp freeze, xp collision, xp spawn, xp trails, mograph, random effector, proximal shader, and the displace deformer. You can use any of these tags in the usual way. See more ideas about motion design, cinema 4d tutorial, motion graphics design. X-Particles can use the selection tags from the Voronoi Fracture object present in Cinema 4D R18 and later. emitter xparticles.ToEmitter(opc4d.IDUSERDATA,1) Xpemitter link (user data) marri marri u.HPBToMatrix(hpb) Set clone rotation to match particle rotation. Explore Edmond Lily's board 'Xparticles - MoGraph' on Pinterest. London based digital effects studio, Munk Studios have been posting some “silent” tips for working with Cinema 4D. With this python effector this setup works already perfectly in C4D’s own render engine but for some weird reason it does not work Octane Render.
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